Games

 

Ghajini The Game For PC Full Version Free Download

 
It's not everyday that one comes across a game based on a Hindi movie, which in turn is based on a Tamil movie that was inspired from an English film. Ghajini the game is based on the Blockbuster Hindi film, Ghajini, starring Aamir Khan and is a worthy effort from FX Labs, the developers of the game. Now let me clarify a few things before there is a major flame war. As a gamer I think the game needs a lot of fine-tuning and technically the game needs at least a year of refinement, but I also feel that FX Labs in on the right track. Let's get into the game's details.
 


 
If you have seen the movie, you would know that Sanjay Singhania suffers from short term memory loss and his objective is to find his girlfriend's murderers. The game starts-off in Sanjay's apartment, where you have to interact with the objects in the room and look for a few things before you leave the apartment. Finding objects like the mobile phone, the city map and his case file can be quite a daunting task. Once you have all the required items, you are allowed to exit the room.
 


 
Throughout the game you have Aamir Khan's dull voice over directing you towards your next objective and giving you hints. The game developers in their quest to ape Max Payne's style and feel have made it very similar to Max Payne in terms of design and presentation, which isn't a bad decision, however, the execution lacks polish. 
Once out of his apartment, Sanjay heads to the heavily guarded CBI HQ to retrieve some information. As this is the first level, I was expecting an action-packed intro with guns blazing, but it turns out Sanjay likes the silent approach. Unlike the stereotyped Bollywood hero, we start the level sneaking around cops instead of beating the crap out of them. 



 
Pressing "R" gives you visual cues, which includes a vision cone of patrolling cops. You go in, pick up some stuff and come out, the level is very slow and not the best way to start a game. The remaining levels offer a fair bit of combat against mediocre AI, who rarely pose a threat. The gameplay jumps from sneaking missions to all-out action, to a few scripted sequences. However, this unexpected jump in gameplay is quite overwhelming. The combat is decent but with limited moves and bad animation. You do get the pleasure of picking up various items and beating the crap out of your enemies. The game isn't too long and can be completed in one sitting, depending on how much time you take to finish the first sneaking level. 
 


 
I think FX labs have done a commendable job with the visuals but it's the number of bugs that kills the game. As a game critic I would say the game isn't that impressive, but I see great potential. I am sure most of you would love grilling the game and labeling it a dud, which is fair as the game is very buggy. If the developers take an original idea and give it two-three years of development time, I think they can come up with something really very good.
Overall the presentation is good, with hand-drawn animations filling the gaps in the form of a graphic novel, with the option to rewind, stop or skip, just like in Max Payne. However, there are a lot of bugs here ranging from clipping issues, sound errors, missing textures and bland level design. 
The city of Mumbai has been recreated, but not very creatively. The city, in the game, feels dull, boring and empty; this isn't the Mumbai we know. There are way too many ads in the game, which can get quite irritating. The combat gets old very soon and later becomes a chore. 
 


 
The game just doesn't live up to today's standard, but then again this is targeted at an audience that will never play Bioshock . I fully support the developer's effort, but I feel they should develop an individual property and give it some time, as today's gaming demands much more than mere star presence. This isn't a game that a hardcore gamer will enjoy, but if you fancy loud colors, cliched plots, unexpected dancing and singing, a.k.a Bollywood, you might give this one a try.  


System Requirements

* OS: Windows XP/Vista
* CPU: Intel* Core 2 Duo
* RAM: 2 GB
* HDD: 1 GB free disk space
* Graphics: 256 MB Video Memory
* Sound Card: DirectX 9 Compatible
* DirectX: Version 9.0c




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F16 Aggressor Game For PC Full Version Free Download


F-16 Aggressor : The real shame of it is there is a fine, fine flight simulator at the core of Aggressor.
Sometimes when I’m cleaning my ears I push the Q-tip just a little too far in, and it hits something that hurts like hell. It kind of hums for a while and then settles into a dull ache. The thing is, I can experience this sensation all I want for about a quarter cent per tip, whereas Bethesda would have me pay upwards of $40 for relatively the same sensation. That throbbing in the brain, that jabbing pain in the head: That’s about what I took away from Bethesda’s first attempt at a flight simulation, F-16 Aggressor.
British flight sims are like the British: They may have one or two good bits, but it always goes to hell when you get to the teeth. In the case of British sims, things always go to hell when you get to the controls. They wind up assigning simple commands like “fire guns” to Alt + Ctrl + ~ and so forth. Let’s face it: There has never been a British sim that was worth a damn out of the box. DID took two years to get EF2000 up to par, and Total Air War still isn’t exactly burnin’ ‘em up. Rowan seems to assign controls by having a chicken pick at three successive keys and binding all three to a common command like “raise flaps.” And now we have GSI, composed of former employees of DID, and their brainchild F-16 Aggressor. Their key assignments aren’t as baroque as in other games, but they’ve managed to commit the Unholy Trinity of sim no-nos: no key mapping, no joystick configuration, and, stunningly, no keycard included in the packaging. It’s almost like they want to make your brain hurt.
F-16 Aggressor has puzzling aspirations. The designers actually set out to re-create Strike Commander. Remember Strike Commander? It was going to be Origin’s flight sim version of the Wing Commander format, a narrative-driven mercenary flight simulation. Unfortunately, it didn’t turn out quite right. It was incredibly late, pretty buggy, and just not all that impressive. So of course it makes perfect sense to emulate it. And then, to really nail the lid down, GSI emulates it badly.

The real shame of it is there is a fine, fine flight simulator at the core of Aggressor. GSI has modeled the F-16′s flight properties with commendable detail. The funky handling of the rudders at certain speeds, tough landings, speed bleeding, and other things related to flight are all smack on. It’s a flight model worthy of the best F-16 sims, poised to offer the hard-core crowd everything it could demand… until you get to the systems modeling. These are more on par with a Novalogic game. The complex instrument modeling of Falcon 4.0 and other true hard-core sims is only hinted at in Aggressor.
This is not a problem for a midlevel sim, but Aggressor has pretensions of hard-core greatness – pretensions that crash to the ground due to grossly simplified radar controls. A sim has two prime components: the modeling of the flight of the plane and the modeling of the systems. On one count, the developers succeed at realism, and on the other, they fail. In the end, they scuttle all their good programming by failing to offer any realism or difficulty switches whatsoever. The flight model is set to its full realism level at all times. When you have a very realistic flight model, an unrealistic set of sensors, and no ability to change the complexity of anything, you have some truly schizoid problems.
Graphically, while F-16 is quite good, if at times mind-blowing, it’s true that there are better-looking, better-performing sims out there. The terrain is a bit patchy, but object modeling is good. Cockpits look very good and have effective dynamic animations for throttle and stick. HUD overlays and quick-view keys provide excellent perspectives on the instruments. In another stunning lapse, however, GSI has failed to include a padlock view. This makes situational awareness well nigh impossible and deals another serious blow to the sim.
Possibly the most baffling aspect of F-16 is its alleged “mercenary flight sim” nature. You would expect to have to fly missions to earn money to pay for weapons and upkeep on your planes. That was the plan in early specs for this game, and there are traces of it left. You still fly for money, but the money is merely used to rate your performance. It has no other function. As for the “mercenary” element, it’s mainly limited to mission structure and some cursory background info. Missions range across Africa and include a fair selection of strike and dogfighting action. Without any in-game mission statements or target priorities, it’s often hard to remember just what you’re supposed to be doing. The quick-start missions allow for some custom dogfighting configurations, but there’s no mission editor. As for the AI, it’s OK, but nothing special. Wingmen (when you have them, which is rarely) aren’t much help, and enemy pilots aren’t all that aggressive. At least Aggressor has multiplayer, which compensates for these failings only slightly.
Aside from a very good flight model, there really isn’t a lot for which to recommend F-16 Aggressor. For a company to create a sim with not only no key mapping, but also no key assignment card, is just mind-blowing. (You can find the key assignments buried in a 200-page manual.) This feels like a game that started out really good, with some strong elements and good design intentions. But then it got delayed over and over, features were dropped, sections removed, and finally it just shipped. You know, like most computer games.


Screen Shots
 
 
 
System Requirement:
Processor= 733MHz
RAM= 128MB
Graphics= 16MB

 

 

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Aladdin Nasrha Revenge Game Full Free Download

There are flashes of Disney's magic in several aspects of Nasira's Revenge, but it isn't enough to overcome the game's technical shortcomings.
From Donald Duck to Mickey Mouse to Tarzan, Disney's characters have been gracing the pixelated world of video games for years now. With every new Disney animated movie comes a rush of video games on all the consoles. Aladdin in Nasira's Revenge never had the distinction of appearing in theaters, but that hasn't stopped Disney Interactive from basing an entire 3D platformer on it.
Aladdin may have vanquished the sinister Jafar in his last adventure, but that hasn't stopped Jafar's evil twin sister, Nasira, from seeking revenge. Nasira kicks off her vengeful plot by hypnotizing the palace guards and kidnapping Princess Jasmine and the Sultan. Nasira believes that if she collects a set of ancient relics, she might be able to revive Jafar. Nasira uses her captives to manipulate Aladdin into doing the relic collecting for her. Unknowingly, Aladdin takes up the task of rescuing Jasmine and the Sultan.
Like most 3D platformers, Nasira's Revenge has plenty of jumping, attacking, and butt-stomping. Beyond that, Aladdin also swings on ropes, throws apples from a first-person view, and slides down wires. As for the controls, they're erratic--it's often annoyingly difficult to make the easiest of platform jumps, and judging the distance to the hanging ropes can also prove to be a challenge. The sluggish camera compounds problems further, making navigating simple areas a chore at times. Throughout the course of the game, you take control of Aladdin's monkey friend, Abu, as well as Princess Jasmine. Abu lacks any offensive attacks but may double-jump off walls to reach high areas. Jasmine hides in a huge vase and stealthily navigates the level Solid Snake style. With just a few moves to learn per character, Nasira's Revenge doesn't have the gameplay depth of high-tier 3D platforming games. The moves that are included are awkward to perform or are implemented poorly.
As Aladdin proceeds through the game's 10 levels, the majority of the gameplay consists of collecting a variety of coins, flipping switches, and obtaining items through moronic tasks, like shooting still birds off a wire. Nasira's Revenge is made for children, and it's evident by the game's lack of difficulty. An average player will be able to polish off this game in just one sitting. Younger players, whom the game is designed for, will likely be put off by the control problems mentioned earlier. Another aspect of Nasira's Revenge that will not appeal to younger players is the lack of story development. Real-time cinemas show up far too infrequently to keep a young player's interest. You'll often go several levels before any shifts in the plot occur. Thankfully, there's a handful of boss fights and minigames to play--they help break up the platforming elements. One minigame has Princess Jasmine riding a skateboard while another asks you to knock down as many targets as possible within a given time limit. Collecting genie coins rewards you with slot machine pulls at the end of the level.
Nasira's Revenge has a nice look, but it's marred by graphical glitches. The texture variety, clarity, and detail are impressive, but they tend to jiggle around on the polygons, making the visuals seem like they have a nervous disorder. The draw-in distance barely reaches 30 virtual feet, and the pop-up is masked with dense black fog. Other common graphical issues, like polygon tearing and clipping, occur regularly. Glitches include falling through platforms into a digital abyss, as well as textures that sometimes fail to appear, leaving blank white spots in their place. As is the case with most games based on a license, the visual emphasis has been placed squarely on the characters. Their animation is particularly impressive--Aladdin will hold out his arms for balance while walking on thin ledges, and he'll whip his legs while swinging from ropes to gain momentum. The emotional expression achieved by the character animation looks like it could be the product of one of Disney's artists. Despite some problems, Nasira's Revenge still looks sharp the majority of the time. The colors are bright, the frame rate is usually solid, and the animation is of Disney quality.
In general, the voice acting is excellent, and again, I wouldn't be surprised if the talent came from within Disney's ranks. It's disappointing that Robin Williams ditched his gig as the voice of the genie, but Gilbert Godfried has returned to play the obnoxious parrot. The repetitive Arabian music is pulled directly from the Aladdin films, so it rarely becomes offensive. There are some auditory glitches in our boxed copy, including several songs that either skip or begin playing in reverse.
There are flashes of Disney's magic in several aspects of Nasira's Revenge, but it isn't enough to overcome the game's technical shortcomings. Adults will find it far too easy, and kids will bemoan its torpid controls. Nasira's Revenge does succeed at being fun at times, but the game ends right around the time it begins. If you're looking for a one-day pacifier for the kids, give Nasira's Revenge a rent. Experienced players should leave this one to gather dust in the discount bins.

 

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Game Bastion Full Free

Bastion is an action role-playing experience that redefines storytelling in games, with a reactive narrator who marks your every move. Explore more than 40 lush hand-painted environments as you discover the secrets of the Calamity, a surreal catastrophe that shattered the world to pieces. Wield a huge arsenal of upgradeable weapons and battle savage beasts adapted to their new habitat. Finish the main story to unlock the New Game Plus mode and continue your journey!
System requirements:
• Windows XP/Vista/7
• DirectX 9c
• 1.7 GHz
• 2 GB RAM


 

 

 

 

 

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Pepsi Man Game Free Download For PC Full



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Street Fighter II Full Version (.rom file for Mame 32)

Street Fighter II: The World Warrior  
-The World Warrior) is a competitive fighting game originally released for the arcades in 1991. It is the second entry in the Street Fighter series and the arcade sequel to the original Street Fighter released in 1987. It was Capcom's fourteenth title that ran on the CP System arcade hardware. Street Fighter II improved upon the many concepts introduced in the first game, including the use of command-based special moves and a six-button configuration, while offering players a selection of multiple playable characters, each with their own unique fighting style.
The success of Street Fighter II is credited for starting the fighting game boom during the 1990s which inspired other game developers to produce their own fighting game franchises, popularizing the genre. Its success led to a sub-series of updated versions (see below), each offering additional features and characters over previous versions, as well as several home versions. In 1993, sales of Street Fighter II exceeded $1.5 billion in gross revenues, and by 1994, the game had been played by at least 25 million Americans in homes and arcades. The video game console ports to the Super NES and Mega Drive sold more than 14 million copies, and it remains Capcom's best-selling consumer game of all time as of March 31, 2012.

 




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Shinobi PC Game Full Version (For Mame32)


Shinobi (忍 -SHINOBI-) is a side-scrolling action game produced by Sega originally released for the arcades in 1987. In Shinobi, the player controls a modern day ninja named Joe Musashi who goes on a mission to rescue his kidnapped students from a group of terrorists. Shinobi was later adapted by Sega to their Master System game console, followed by conversions to other platforms such as the Nintendo Entertainment System, PC Engine, and various home computers, as well as downloadable emulated versions of the original arcade game for the Wii and Xbox 360. The success of Shinobi inspired the development of various sequels and spin-offs (see the Shinobi series).
The player controls a ninja named Joe Musashi who has to stop a criminal organization called "Zeed" who are kidnapping the children of his ninja clan. Through five missions (consisting of three stages for the first mission and four stages each for the rest), Musashi must make his way to Zeed's headquarters and free all the hostages in the first two or three stages before confronting the boss at the final stage of each mission. At the start of each mission, the player is shown their objective, followed by a file containing a photograph of the enemy boss and a map display pinpointing the location of the next stage.
  • Mission 1: "Pursue the terrorists" - Set in the slums of a city. The boss is Ken Oh, a gigantic samurai-like ninja who can throw fireballs.
  • Mission 2: "Enter the enemy's hideout" - Set in a harbor. The boss is the Black Turtle attack chopper, which drops off an army of yellow-clad ninjas.
  • Mission 3: "Attack the logistic base" - Set in a secret base hidden within a cave. The boss is a lineup of stack-up Mandara statues controlled by a supercomputer, which takes the form of a giant fireball-spitting face.
  • Mission 4: "Destroy the enemy ninja group" - Set in a ninja training camp. The boss is the Lobster, a tall sword-wielding ninja clad in red samurai armor with a V-shaped symbol on his helmet.
  • Mission 5: "Defeat the behind-the-scene ninja" - Set in the mansion of the enemy's leader. Unlike previous missions, the player is not allowed to continue if he loses all of his lives at this point. The final boss is Zeed's leader the Masked Ninja, who attacks with four different ninjutsu techniques. His true identity is revealed to be Nakahara, Joe Musashi's mentor. Nakahara's name is a reference to the Musashi-Nakahara Station. His name is meant to be a hint of his true identity as "Nakahara Musashi", Joe Musashi's father. 

The five missions in the game are each three or four stages long. Several hostages are being held in each stage; Joe must rescue all of them before he is allowed to finish the stage. The last stage in each mission has no hostages, but instead features a powerful boss character whom Joe must defeat. After completing each of the first four missions the player is taken to a bonus stage, where he can earn an extra life if he is able to kill all of the ninjas leaping towards him. Completing the fifth mission ends the game. Also, once the fifth mission begins, continues are no longer allowed; the player has to finish the game with however many lives he has left at that point. If the player earns a place on the high score board, the number of credits it took him to get that score is displayed along with his score.
Joe's standard weapons are an unlimited supply of shuriken, along with punches and kicks when attacking at close range. One hostage per stage gives him a power-up. When powered-up, his throwing stars are replaced by a gun that fires large, explosive bullets, and his close-range attack becomes a katana slash. Joe can also perform "ninja magic," which may be used only once per stage and kills (or damages, in the case of bosses) all enemies on the screen. The game also allows the enemies to hide behind boxes or use shields to block Musashi's shurikens.
Joe can be killed with one hit, provided he is hit by a projectile or melee attack, but if he does not find himself in those situations, the player can touch regular enemies and just be pushed back without being damaged. Since most enemies appear in the same place on each level, it is possible to master the game by memorizing their locations and devising patterns to defeat them.
At the end of each stage, the player receives score bonuses based on performance. Completing the stage without using ninja magic or without using any throwing stars or bullets earns the player a point bonus. The player has three minutes to complete each stage; remaining time at the end of the stage is also converted to bonus points and added to the player's score. 




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Project IGI: I'm Going In Full Version Free Downloads

Project I.G.I.: I'm Going In (released in Europe as simply Project I.G.I.) is a tactical first-person shooter developed by Innerloop Studios and released on December 15, 2000 by Eidos Interactive. It is one of the first computer games to feature realistic weaponry and tactical combat situations. Upon release the game garnered mixed reviews due to a number of shortcomings, such as poorly programmed A.I., lack of a mid-game save option, and the lack of multiplayer features. However it was praised for its superb sound design and graphics, thanks in part to its use of a proprietary game engine that was previously used in Innerloop's Joint Strike Fighter.
It was followed up in 2003 by I.G.I.-2: Covert Strike.
David Jones is sent off to find Josef Priboi, a Russian arms dealer who is believed to have information on a stolen nuclear warhead. As he helps Captain Harrison, apprehend Josef, he discovers that the brains of the operation is Josef's uncle Jach, whom Jones then attempts to apprehend instead. He discovers his location by planting a virus in Jach's communications center.
While Jach Priboi is taken away in helicopter by Jones, he is shot down by Ekk. The Russians take Priboi, as well as Jones' equipment. Jones then has to clear the border and find his equipment. He then hijacks the train carrying Priboi and takes him in for interrogation. Learning about the involvement of Ekk, he sets off to catch her and find the nuclear weapon.
Ekk escapes on her first meeting with Jones, but Jones kills her after finding her second hideout as well as the nuclear warhead.


 

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NOW TEKKEN 3 GAME PLAY ON YOUR COMPUTER
Tekken 3 is the third installment in the popular Tekken fighting game series. It was released on Arcades in March 1997, and for the PlayStation in mid-1998. A simplified "arcade" version of the game was released in 2005 for the PlayStation 2 as part of Tekken 5's Arcade History mode. The PlayStation version is considered by some as one of the greatest games of its genre.[6]
It was the first game released on Namco System 12 hardware (an improvement to the original two Tekken games, which used System 11). It was also the last installment of the series for the PlayStation

Gameplay
Tekken 3 maintains the same core fighting system and concept as its predecessors, but brings many improvements, such as significantly more detailed graphics and animations, fifteen new characters added to the game's roster, more modern music and faster and more fluid gameplay.
Perhaps the most noticeable change from Tekken 2 fight system is movement reform - whereas the element of depth had been largely insignificant in previous Tekken games (aside from some characters having unique sidesteps and dodging maneuvers), Tekken 3 added emphasis on the third axis, allowing all characters to sidestep in or out of the background by lightly pressing the arcade stick (or tapping the controller button in the console version) towards the corresponding direction. Another big change in movement was that jumping was toned down, no longer allowing fighters to jump to extreme heights (as was present in previous games), but keeping leaps to reasonable, realistic heights. It made air combat more controllable, and put more use to sidestep dodges, as jumping no longer became a universal dodge move that was flying above all of the ground moves. Other than that, the improved engine allowed for quick recoveries from knock-downs, more escapes from tackles and stuns, better juggling (as many old moves had changed parameters, allowing them to connect in combo-situations, where they wouldn't connect in previous games) and extra newly-created combo throws.
Tekken 3 was the first Tekken to feature a beat 'em up Streets of Rage style minigame called Tekken Force, which pitted the player in various stages against enemies in a side-scrolling fashion. If the player succeeds in beating the minigame four times, Dr. Bosconovitch would be a playable character (granted that you defeat him first). This was continued in Tekken 4 and succeeded by the Devil Within minigame in Tekken 5 - but Boskonovitch was dropped as a playable character after Tekken 3. There is also a minigame called Tekken Ball, similar to beach volleyball, where one has to either "charge" a ball (hit the ball with a powerful attack) to hurt the opponent or try to hit the ball in such a way that it hits the ground in the opponent's area, thus causing damage.
Story 
Set fifteen years after the King of the Iron Fist Tournament 2, the story starts with Jun Kazama, who has been living a quiet life in Yakushima with her young son, Jin, who is the son of Kazuya Mishima.
Heihachi Mishima, meanwhile, has established the Tekken Force, an organization dedicated to the protection of the Mishima Zaibatsu. Using the company's influence, Heihachi is responsible for many events that have ultimately led to world peace. However, while on an excavation in Mexico, a squadron of Heihachi's Tekken Force is attacked and vanquished by a mysterious being. The only surviving soldier manages to relay a brief message to Heihachi, describing the perpetrator as an "Ogre" or a "Fighting God". Heihachi and a team of soldiers investigate, with Heihachi managing to catch a glimpse of the culprit. After seeing the Ogre character, Heihachi's long dormant dream of world domination is reawakened. He seeks to capture Ogre to use him for this goal.

Soon after, various martial arts masters begin disappearing from all over the world, and Heihachi is convinced that this is Ogre's doing. In Yakushima, Jun starts to feel the presence of Ogre approaching her and Jin. Knowing that she has become a target, Jun tells Jin about Ogre, and instructs him to go straight to Heihachi should anything happen. Sometime after Jin's fifteenth birthday, Ogre does indeed attack. Against Jun's wishes, Jin valiantly tries to fight Ogre off, but Ogre brushes him aside and knocks him unconscious. When Jin reawakens, he finds that the house has been burned to the ground, and that his mother is missing and most likely dead.
Driven by revenge, Jin goes to Heihachi and tells him everything. Jin begs Heihachi to train him to become strong enough to face Ogre again. Heihachi accepts.
Four years later, Jin grows into an impressive fighter and master of Mishima Style Karate. On Jin's nineteenth birthday, the King of the Iron Fist Tournament 3 is announced, and Jin prepares for his upcoming battle against Ogre. He is unaware, however, that Heihachi is merely using him and the rest of the competitors as bait to lure Ogre out in order to capture him.
Eventually, the tournament leads to the final confrontation between Jin and the God of Fighting. Paul Phoenix was successful in defeating Ogre, however, he leaves after winning the match. Unknown to him at the time, Ogre is able to transform into a much more powerful "true" form, known to the players as "True Ogre". When Jin arrives, he is confronted by this True Ogre form and begins the fight. The battle rages for hours, until Jin finally emerges the victor and Ogre completely dissolves. Moments later, Jin is gunned down by a squadron of Tekken Forces led by Heihachi, who, no longer needing Jin, finishes the job personally by firing a final shot into his grandson's head.
However, Jin, revived by the Devil Gene within him (because after Jin's mother had gone missing following an attack from Ogre, Devil returned, branded Jin's left arm with a mark, possessing him), reawakens and makes quick work of the soldiers, turning his attention to Heihachi and literally smashing him through the wall of the temple. Heihachi survives the long fall, but Jin, in mid-air, sprouts black, feathery wings and strikes Heihachi one last time. He then flies off into the night, leaving his bewildered grandfather staring after him.


Music
The soundtrack of Tekken 3 is mostly composed of Big Beat music, with the songs composed by Nobuyoshi Sano, Keiichi Okabe, Hiroyuki Kawada, Minamo Takahashi and Yu Miyake; the composers were inspired by artists like The Prodigy, Chemical Brothers, Lunatic Calm, The Crystal Method, Underworld and Coldcut.

Character Roster
Returning Characters: Paul Phoenix, Nina Williams, Yoshimitsu, Lei Wulong, Anna Williams , Heihachi, Mishima, New Characters, Jin Kazama, Ling Xiaoyu, Hwoarang, King II, Eddy Gordo, Forest Law, Kuma II, Panda, Julia Chang, Bryan Fury, Gun Jack, Mokujin, Ogre, True Ogre, Tiger Jackson 
Bonus Characters : Gon, Dr. Bosconovitch
Screen Shot












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WRC: FIA World Rally Championship (2011/MILTi2/Repack by R.G.Creative)



WRC: FIA World Rally Championship (2011/MILTi2/Repack by R.G.Creative)
Year:2011 | PC Game | Eng Rus | Developer: Milestone | Publisher: Black Bean Games | 2.33 GB
Genre: Racing (Cars) / Simulator / 3D

2WRC: FIA World Rally Championship - the new part in a series ofofficial game world championship rallies. It includes all the races ofthe World Rally Championship in 2011, as well as all the teams anddrivers. All in the game is represented by 15 different locations, 25locations in different weather conditions, 9 categories of vehicles and ahost of new modes.


Features
• World of WRC. Official position, official cars and official drivers and co-driver. Everything is designed to give the player the sensation of taking part in a real tournament, as they race against their heroes.
• Huge career mode creates ultimate satisfaction when the player wins the championship after a long and challenging road to the top!
• Unique off-line and ways to play online
• 13 different locations around the world
• A realistic physics model
• Advanced car tuning, which allows players to find the best settings for each stage
• Breathtaking graphics drivers, removable drivers, cars, tracks and the environment
• Visually stunning car damage effects
• Full three-dimensional cockpit and instrument panel
• Much more to come ...

System requirements:
v Os: Windows XP SP3 / Windows Vista / Windows 7
v Cpu: Intel Core2Duo @ 2GHz
v Video: 256 MB, Shader Model 3.0, c support for DirectX ® 9.0c
v Audio: compatible with DirectX 9.0
v Ram: 2 GB
v Hdd: 6 GB

Features RePack'a
Full Russian version
Do not cut
Do not recoded
Installation of additional software needed
Starting the game via the shortcut on the desktop or via the folder in the Start Menu

Features RePacka
Full Russian version
Do not cut
Do not recoded
Installation of additional software needed
Starting the game via the shortcut on the desktop or via the folder in the Start Menu









Download
http://shareflare.net/download/52787.59a3d54c7880512231f349b17ba7/WRC.FIA.World.Rally.Championship..2011MILTi2Repack.by.R.G.Creative.part1.rar.html
http://shareflare.net/download/98553.9ac941a40657d216d796098d3b03/WRC.FIA.World.Rally.Championship..2011MILTi2Repack.by.R.G.Creative.part2.rar.html
http://shareflare.net/download/34720.3c0527019fac6f6712c20059ab78/WRC.FIA.World.Rally.Championship..2011MILTi2Repack.by.R.G.Creative.part3.rar.html
http://shareflare.net/download/19309.14cf7a34d5743e56f052b1e3f15b/WRC.FIA.World.Rally.Championship..2011MILTi2Repack.by.R.G.Creative.part4.rar.html
http://shareflare.net/download/51497.585ff791b9276cc33366d3973f02/WRC.FIA.World.Rally.Championship..2011MILTi2Repa

 

 

 

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 SBK Generations (2012/MULTI5/RePack by Samodel)

 

SBK Generations (2012/MULTI5/RePack by Samodel)
Year; 2012 | PC | Eng | Developer: Milestone | Publisher: Black Bean Games | 1.95 GB
Genre: Racing


SBK Generations - continuation of a series of motorcycle races «SBK», which includes additional forms of competition, new superbikes, tracks, and riders of the season in 2012.

Features repack:
It is based on the "License".
Game Version: v1.0.0.0
Present: Languages:
Support for languages
Audio Quality: 100%
Video quality: 100%
Exclusive installer
Installation of additional Softa
All the way registry maintained
Time: watch last screenshot installer.
Author repack: Samodel.



System requirements:
Operating system: Windows XP / Vista / 7;
Processor: Intel Pentium IV 3.0 GHz or better;
Memory: 2024 MB
Video Card: 256 MB DirectX ® 9.0c-compliant video card with Shader Model 3.0 or higher (see supported list) *
Hard Drive: 2.8 GB (3.3 GB for installation)






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Tom Clancys Ghost Recon Future Soldier-SKIDROW

Tom Clancys Ghost Recon Future Soldier-SKIDROW | PC GAME | 12.80 GB
Genre: Third-Person Shooter | Publisher: Ubisoft | Developer: Ubisoft Paris


Part of the Group for Specialized Tactics, a Special Mission Unit under the direct command of the Joint Special Operations Command, the elite of the modern US Special Forces is better known by their battlefield legend. They are the untraceable soldiers called the Ghosts. Only the best of the best, soldiers with a unique mix of skills on and off the battlefield, ever get to wear the coveted Ghost insignia. In the near future, four of these elite soldiers serve as the tip of the spear in a hidden war raging across the globe. But even as Ghost Lead, Pepper, 30K, and Kozak accomplish their objectives, they discover the threat they face is greater than they ever imagined — one that could alter the international balance of power forever.

Providing yet another new direction in the Ghost Recon series of military games, Ghost Recon: Future Soldier promises to go beyond the core Ghost Recon franchise and deliver a fresh gameplay experience. The game features cutting-edge technology, prototype high-tech weaponry, and state-of-the-art single-player and multiplayer modes.





INSTALL NOTES

1. Unpack the release
2. Mount or burn images
3. Install
4. Copy everything from the SKIDROW folder into the game installation
5. Start game and you will be presented with the Ubisoft login screen
6. Username is of course SKIDROW, leave it like that
7. Type anything as password and put a mark in "remember me"
8. Hit the Play button!
9. Play the game
0. Support the companies, which software you actually enjoy!


 Half Life Final Pack (ENG/2011)



Half Life Final Pack (ENG/2011)
2011 | PC | English | 7.14GB
Genre : Shooter

Thispackage contains all single player games of the Half Life series. Withthe latest updates installed and enabled consoles these games have beentested on Windows 7 SP1 (64 bits) and Windows XP SP3 (32 bits).You dontneed STEAM account or crack for these, just install and play!


List games
Half Life 1 Source
Half Life 2
Half Life 2: Lost Coast (Half Life 2 expansion)
Half Life 2: Episode One
Half Life 2: Episode Two

Download:


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Chicken Invaders 3 Christmas Edition Full

Download

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Chicken Invaders 4 full 

 Download

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  Heroes of Annihilated Empires [GOG] (PC/ENG/2006)

 

Heroes of Annihilated Empires [GOG] (PC/ENG/2006)
English | Platform: PC | Release: 2006 | Publisher & Developer: GSC Game World | 2.03 GB

Genre: Strategy / RPG / Fantasy


The spectre of war is looming over the world of Atlans. The young and courageous Elven ranger, Elhant, must gather an army to prevent his people from being damned by bloodshed and conflict. Elhant will encounter love, hatred, friendship, and betrayal; he will have to survive through blood-shedding clashes and massive battles. Our hero will not fight alone as he is assisted by Lana, the daughter of the elven supreme commander, and her Druid army. Join them as they travel the land of Atlans and fight to save themselves and their people from the power-hungry Necros Horron and his undead horde.


Heroes of Annihilated Empires is a seamless blend of RTS and RPG gameplay in a breathtaking fanstasy world, filled to the brim with elves, dragons, dwarves and ents. On the RTS side, you must build a base, gather resources, and gather an army. If you like a more personal playstyle, Heroes of Annihilated Empires lets you play the part of a hero leading the same forces you collected in the RTS side of the game all the while gaining experience and power and wielding powerful spells.


What's cool about it:


* Enjoy a seamless combination of RTS and RPG gameplay with a possibility to combine or choose between one and the other.
* Follow the captivating campaign with a storyline written by Ukrainian novelist Ilya Novak.
* A unique card-based magic system with over 50 different cards that you can combine to conjure desired effects.


Minimum system requirements:


Windows XP, Intel Pentium 4 2Ghz or AMD Athlon XP 2000+, 1 GB RAM for Windows XP, 1.5 GB for Vista, nVidia GeForce FX5200 or ATI Radeon 9000 Video card with 128MB Memory, DirectX 8.0 compatible Sound, 2.5 Gb Free Hard drive space


Screenshots


  Download:

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Max Payne 3 Special Edition-REVOLT | CRACK | UPDATE 1 included
 


Description: Max Payne 3 continues the tale of former New York City detective, Max Payne. Still haunted by the memories of his traumatic past, Max begins a new life working private security protecting a wealthy industrialist and his family in Sao Paulo, Brazil. When gangs target the family under his protection, Max is forced to fight to save his clients and clear his name, in a bid to, once and for all, rid himself of the demons that have tortured him for far too long.



This dark, gritty action game utilizes cutting edge technology for a seamless, cinematic action experience. The game boasts highly-refined gameplay with an extensive range of realistic weaponry, an intelligent cover system and sophisticated Bullet-Time mechanics.

In addition to an expansive single-player campaign, Max Payne 3 introduce to the series a multiplayer experience. This online mode dynamically alters maps and mode progression for all players in a match. Along with traditional multiplayer modes, Max Payne 3 also includes a deep reward and leveling system, persistent clans and multiple strategic load-out options.



Publisher: Rockstar Games
Developer: Rockstar Studios
Genre: Third-Person Shooter

Release Name: Max.Payne.3.Special.Edition-REVOLT
Size: 28 GB

Information:
Crack:
Update:
Download:
Code:
Extabit (1.5 GiB Parts):
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 Red Orchestra 2 Heroes of Stalingrad GOTY MULTi6-PROPHET


Red Orchestra 2 Heroes of Stalingrad GOTY MULTi6-PROPHET
Languages: EN/DE/PL/RU/FR/HU
Release: September 13, 2011 | PC | by Tripwire Interactive | 13.19 GB
Genre(s): First-Person Shooter


Focusing on the Battle of Stalingrad and the surrounding operations, both German and Russian, from July 1942 to February 1943, Heroes of Stalingrad allows the player to experience one of the most brutal battles in all of human history. For the first time ever in a first person shooter gamers will be able to experience WWII from the Axis side in a German single player campaign.


Powered by Unreal Engine 3, Red Orchestra 2: Heroes of Stalingrad aims to deliver unrivalled accuracy and attention to detail, along with gritty, vicious combat in multi-player, co-op and solo modes.

1- Unpack, burn or mount
2- Install the game
3- Copy the crack from PROPHET dir

Screenshots:








Download

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